FantasyNames.io

The Arcana of Beasts

A deck of fantasy name generators

320 creatures, peoples and places, each on its own illustrated card. Draw one, press Generate, and take the name.

Card of the Day · October 6

A tall skeletal figure in a frosted gray wool robe leans toward the viewer across a frozen barley field.
CCLXXXI
Scythe Bearers of Autumn

'Reaper' as office, with rye heads left black in the stubble.

Messorius cinereus

Danger
Size
7 ft
Activity
Seasonal

Halloween, the October deck

All 41 halloween cards →

The chapters

Chapter I · 10 cards

Dragons and Wyrms

Scaled, winged and hoarding: the great wyrms and their lesser kin.

Chapter II · 19 cards

Fae and Sylvan Folk

Elves, sprites and the old green people who keep to the forest edge.

Chapter III · 9 cards

Undead and Grave-Kin

The risen and the reluctant: things that should have stayed buried.

Chapter IV · 16 cards

Demons, Devils and Fiends

Bargainers, tempters and tormentors from the lower planes.

Chapter V · 7 cards

Celestials

Winged messengers and radiant guardians from the high places.

Chapter VI · 9 cards

Giants and Ogrekin

The very large: mountain giants, ogres, trolls and their cousins.

Chapter VII · 59 cards

Beasts and Monstrosities

Hybrids, oversized animals and creatures the bestiaries file under 'avoid'.

Chapter VIII · 9 cards

Shapeshifters

Those who wear more than one face, by curse, craft or birth.

Chapter IX · 10 cards

Spirits and Hauntings

Ghosts, shades and wandering lights: the dead and the never-living.

Chapter X · 17 cards

Sea and River

Everything that lives in or under water, from reed-pool nixies to the leviathan.

Chapter XI · 28 cards

Elementals and Constructs

Fire, stone, wind and tide given shape, plus things built to walk.

Chapter XII · 18 cards

Peoples of the Realms

Dwarves, orcs, goblins and the other folk who keep cities and clans.

Chapter XIII · 9 cards

Spellcasters

Wizards, witches and warlocks: those who bend the rules for a living.

Chapter XIV · 13 cards

Eastern Legends

Yokai, spirits and beasts from Japanese, Chinese and South Asian tradition.

Chapter XV · 6 cards

Gods and Pantheons

Gods, god-beasts and the figures who guard the old pantheons.

Chapter XVI · 22 cards

Aberrations

Things from beyond the map: eyes, tentacles, fungus and worse.

Chapter XVII · 3 cards

Places and Worlds

Towns, cities and planets: a name generator for the map itself.

Chapter XVIII · 41 cards

Halloween

The October deck: ghouls, scarecrows and everything that knocks.

Chapter XIX · 15 cards

Yuletide

The winter deck: elves, snowmen, frost spirits and the North Pole.