FantasyNames.io

Sorcerer Name Generator

A gaunt, tall sorcerer in a tarred black wool coat rises from a crouch beside a green fire in a frosted pasture.
CCXCIII
Weather-Sellers of the Fells

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Veneficus glaciofugus

Danger
Size
5 ft 11 in in boots
Activity
Nocturnal

Name generator

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Gender
Length

Kindred Arcana

Sorcerer names and their meanings

Select a name to copy it. Every name below is free to use.

Fell Bargainer

A short given name followed by an epithet naming what the sorcerer once took or sold.

Plain Hush

A single name spoken low, the form younger sorcerers use before they have earned an epithet.

Hearth Title

A name tied to the house or hearth whose window the sorcerer is said to visit.

Herring Coast

A name drawn from fishing and the sea, with salt in its vowels and a grim, easy rhythm.

How sorcerer names are made

Sorcerer names are built for cold air. The sound palette is hard consonants (k, v, r, t, g) set against dark, rounded vowels (o, u, a), with few soft sounds and almost no bright endings in i or e. Given names run two or three syllables and stop short, often on a consonant, so they can be spoken in one breath on a frozen road. Most sorcerers carry a second part: an epithet naming a bargain, a thing taken, or a place left behind, such as a shadow, a calm sea or a week of weather. Some take a hearth title instead, naming the house whose window they once visited. Names come from trade, deeds and the sea, seldom from ancestry, since a sorcerer is said to spend its family name early.

Avoided are flowers, sweet-sounding words, anything that could belong to a pet, and any syllable that means light. Young sorcerers use the given name alone, spoken low. Older ones gather epithets, sometimes three, each marking a debt settled. The eldest drop the given name entirely and answer only to the epithet. Shapes: two syllables, hard start, closed ending; a short name plus 'the' plus a taken thing; one long three-syllable title with a rolled r.

The sorcerer: bestiary entry

Sorcerers are people, or were, and the one I measured stands five feet eleven inches in its boots. That part is ordinary. The eyes are not. The left pupil is a pinprick and the right is as wide as a cherry stone, and neither changes when a lantern is raised or lowered. It wears a long coat of tarred wool lined in moss-green silk, and its right hand is stained green to the second knuckle from whatever it grinds. Frost will not settle around its feet. On a morning when the pasture was white to the fence, I laid a tailor's tape across the bare ground and found it nine feet from edge to edge.

The oldest account is a tithe roll from Brennvik, in a clerk's cramped hand. It lists a tall tenant who 'pays in weather.' The clerk never explains. Two lines down he notes that the barley ripened a week early and that his own shadow went missing for three days, which he mentions only because he had to sign the page by candle. A century later the herring crews of Kolsund tell of a stranger who sold calm seas. His price was the shadows of their nets, carried off in a folded sack. Nets without shadows caught nothing until he handed them back. The crews also hold that every sorcerer owns one spell it will never cast. I have no means of testing that, and nobody living has watched one run out of the others. What I can report is the diet: smoked herring and rye crusts, taken from doorsteps left unlatched, and nothing else I found.

Valdis Harrek, schoolmaster at Kolsund, charted the bare rings for eleven winters. They step up the valley about four hundred yards a year toward Brennvik, in a line he called straighter than a ruled margin. Households along it press a thumb of hearth ash on each window frame, left thumb only, one print for every person sleeping inside. Harrek's own frame carries nineteen prints. Only seventeen people have ever slept in the schoolhouse. He has not explained the difference, and nobody has asked.

Harrek's notes carry one exception to all of it. A sorcerer lodged in the Kolsund smokehouse has eyes that match, frost on its boots, and a habit of haggling over herring like anyone else. It owes no weather, steals no shadows, and has lost at cards to the cooper twice. Harrek filed it as a tall man in a long coat. The ash is still on his window.

Classification
Human spellcaster, bargain-bound
Habitat
Fell roads and herring villages
Danger
High
Size
5 ft 11 in in boots
Activity
Nocturnal
Realm
Northern fells and herring coast
Binomial
Veneficus glaciofugus
Diet
Smoked herring and rye crusts
Temperament
Patient, transactional, unblinking

Questions about sorcerer names

What do sorcerer names sound like in this generator?

Names lean on hard consonants such as k, v, r and t, paired with dark vowels like o, u and a, and they end on a clipped note. Most run two or three syllables. They sound like something said quietly across frozen ground: short, cold, and a little hard to spell the first time. Epithets and titles can be added for a longer form.

Why do some sorcerer names carry an epithet?

In this field guide, sorcerers are known by what they took or sold, such as a shadow, a calm sea or a week of weather. The epithet names the deal. A bargain-style result pairs a short given name with a phrase naming its price. Choose the plain style if you only want a single name.

Can I use these sorcerer names freely?

Yes. Names from this generator can be used freely in any creative work, including novels, games, tabletop campaigns, screenplays and art, and no attribution is needed. Pick a result, change a letter or two if you like, and make it your own. The names are yours to use, commercial projects included.

Can I use these names for characters who are not sorcerers?

Yes. The cold northern sound suits hedge doctors, grave keepers, lighthouse wardens and any villager with a dark reputation. Pick the style that fits the role: the epithet style for someone feared, the plain style for someone trusted, and the hearth-title style for a character tied to a particular house or village.