FantasyNames.io

Planet Name Generator

A flat salt plain at night with a stilted causeway town and a glowing sea spilling over a black basalt wall under two moons.
CCLXIII
Worlds of Salt and Tide

Press Generate to draw a name.

Orbis maremurus

Danger
Size
Pale Reach spans about 3
Activity
Always

Name generator

Press Generate to draw a name.

Gender
Length

Kindred Arcana

Planet names and their meanings

Select a name to copy it. Every name below is free to use.

Pan Names

A short given name followed by the name of the family's salt flat.

Crust Names

Names drawn from salt, crystal and the sounds of cracking flats.

Tide Wardens

Longer, softer names given to those who watch the basalt lip.

Stilt Folk

Names from kelp, wood and the trades of the causeway towns.

How planet names are made

Names on Brannoch are short and gritty, built from hard stops and sibilants softened by long open vowels, the sound of salt grinding and then water settling. Most are one or two syllables, with a third added only for the dead or the very old. People carry a single given name followed by a pan name, the name of the family's salt flat, which they change if the family loses the flat or moves. Sources are the tide, the crust, the kelp and the weather, never deeds or kings, since the Brannochi regard boasting as bad luck near water.

Names that mean 'sea' or 'drowning' are avoided, and so are names ending in a closed, wet sound like 'm' or 'l', which are thought to invite the tide. Children get plain names such as a single hard syllable. Elders add a softer second syllable, and tide wardens take a name that echoes the pull of the water. Example shapes: a clipped syllable plus a pan name, a two-syllable name with a long final vowel, a given name with a mineral epithet.

The planet: bestiary entry

Brannoch Sump keeps its salt dry by holding its sea uphill. The water stands a hundred feet above the plain behind a black basalt wall, and the plain, white and flat for three thousand miles, receives only what spills over. Everyone who lives below the wall arranges the day around that spill, and one trade exists only because of it.

Vigdis Haldorsen is a crust-mender. She wakes on the gray petrified-kelp stilts of Orrin Slake before the amber moon rises, eats boiled salt-fish and a fistful of brine shrimp, and climbs down with a clay pot of hot brine paste and a flat iron trowel. Salt crust dries into hexagons, and each crack, left alone, lets the emerald channels undercut the pans and eat the footing of the causeway. She walks three miles to Ivarsund Cut along the pink crystal edges, never across the white middle. The middle is a lid over brine, not a floor, and every child on the plain learns to read the color before learning to read anything else. At a seam she kneels, packs the paste, presses it flat with the trowel, and shuffles to the next hexagon. A good mender closes about two hundred in a morning.

At midday the second moon, small and milk white, stands overhead and throws a hard cold light that makes the cracks easy to see. Vigdis eats dried kelp on the crystal rim and does not talk. Sound carries badly over salt, and the plain is quiet enough that the wet tick of settling crust can be heard from a hundred yards. By afternoon she turns back toward Aldrevik Landing, where the causeway meets the first firm pan, scraping her trowel clean against a stilt. Asked whether the wall frightens her, she says she has patched under it since she was nine and it has been on time every evening.

On the stilts the pots go on to boil. Steam rises in thin gray ropes, lamps come up in the windows, and out at the horizon the amber moon slides behind the basalt lip until the spilling sea glows gold along its whole length. The sheet falls without a splash that reaches the town. Vigdis hangs the trowel on its peg and counts the lit windows from habit, as she has every evening of her life. This observer measured the wall only from the causeway and cannot confirm whether the lip was cut, built or grown. Nobody in Orrin Slake offers an opinion either. What nobody has explained is the water itself: the sea pours over that edge every evening, the channels never rise and the pans never flood. Where does it go?

Classification
Tidal salt world, two moons
Habitat
Salt plains under a raised sea
Danger
Low
Size
Pale Reach spans about 3,000 miles
Activity
Always
Realm
The Pale Reach
Binomial
Orbis maremurus
Diet
Brine shrimp, kelp, boiled salt-fish
Temperament
Dry, patient, quietly stubborn

Questions about planet names

What kind of names does this generator make?

It makes names for planets and worlds in the style of Brannoch Sump, a salt-flat planet under a raised sea. Expect short, gritty names with hard stops and sibilants, sometimes followed by a descriptive epithet drawn from tide, crust, kelp or weather.

How are the planet names formed?

Names favor one or two syllables built from hard consonants and long open vowels, echoing salt cracking and water settling. Many pair a core name with a mineral or tidal epithet. Closed, wet endings are avoided, and nothing sounds like a boast or a drowning.

Can I use these names in my own stories or games?

Yes. The names are free to use in any creative work, including novels, tabletop campaigns, video games and maps. No attribution is needed, and you may adapt, combine or rename them however you like.

Can the names be used for towns or moons as well?

Yes. The same sound palette works for settlements, moons, seas and regions of a fantasy or science fiction world. Use the pan-name style for towns, the tide-warden style for sea features, and the crust style for small features such as salt flats.