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Wizard Name Generator

A tall, stooped old wizard in a patched teal robe lunges forward in a ruined tower.
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Hermits of the Moor Towers

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Magus solitarius

Danger
Size
6.5 ft tall
Activity
Nocturnal

Name generator

Press Generate to draw a name.

Gender
Length

Kindred Arcana

Wizard names and their meanings

Select a name to copy it. Every name below is free to use.

Hill Hermit

A weathered given name joined to a second name taken from the landscape the wizard lives in.

Court Mage

A formal title followed by a clipped, easily announced name suited to a great hall.

Apprentice

A single plain given name with no epithet yet, borrowed from a bird, a hill or a kind of weather.

Epithet Elder

A long name stacked with epithets recording deeds, disasters and feuds across a lifetime.

How wizard names are made

Wizard names are built to be said across a cold room. The sound palette leans on soft consonants (l, r, n, w, th) wrapped around long open vowels, with one hard stop (k, d, t) saved for the last syllable so the name lands like a dropped book. Most run two or three syllables. Apprentices carry a single given name, often a plain one borrowed from a hill, a bird or a kind of weather, and keep it until a master hears something in it worth changing. Full wizards add an epithet drawn from a deed, a place or a mistake: a scorched tower, a river turned aside, a feud never won.

Court mages favor a title with a clipped name, while hermits drop the title and take a second name from the stone, tarn or tree they live beside. Ancestry rarely appears, since most wizards leave home early and are slow to claim their families. Names that sound like commands are avoided, because strangers say them aloud and something might answer. Elders collect epithets the way old walls collect lichen. Example shapes: a soft two-syllable name plus "of" and a place; a title plus a one-syllable name; a given name plus a tool or weather epithet.

The wizard: bestiary entry

Eleven miles of sheep track separate Ochrwyn from the last place a lorry can turn, and the walk in shows what the wizard has done to the country before he is seen. Gateposts are charred on their north faces only. A hawthorn at the second stile grows in a tight left-handed spiral. The drystone walls have been rebuilt stone by stone with the lichen turned inward, which takes a long time and has no use I can find. I arrive in late September, and rain comes down off the Cairn ridge for nine days before the figure at the top of the lane steps out of his tower.

He is six and a half feet tall and bent like a heron, with hands too big for his wrists and ink worked into the creases of every knuckle. The left eyebrow is gone, and the tip of his gray beard is singed to the yellow of old piano keys. His teal robe has a patch at the left elbow in a different wool. In October he does almost nothing a visitor would pay to see. He reads in the window above Ilfryn Tarn, eats oat porridge and smoked herring, and at seven each morning sweeps his doorstep with a birch broom, carrying the sweepings to the same corner of the yard. No spell is involved. He has also been at war for six years with a goose belonging to Peredur Lloyd, over the grass verge between their gates. The goose is ahead.

The first hard frost changes him. He goes out after dark and works on the open hillside, and by morning the grass carries scorched rings nine or ten feet across, each with a bare, dry floor where the frost has melted in a clean circle. Shepherds track him by them and drive their flocks around. Ochrwyn keeps one custom with him. A gift is an egg left on his gatepost with the small end toward the tower, which tells him nothing is owed. Nobody hands him anything directly. An egg set with the big end inward is read as a request, and he answers it.

By January snow shuts the lane and he casts almost nothing, saving whatever it is he spends. The window is lit by four in the afternoon, and the doorstep is swept anyway. At the March thaw he grows restless, climbs a ladder to reslate the byre roof by hand, mutters at every slate, and burns a ring in the yard before breakfast on four mornings out of seven. The ring behind the byre measured eleven feet across in December. On the last day of March I pace it again and make it fourteen feet and two inches.

Classification
Human spellcaster, solitary scholar
Habitat
Ruined towers on high moorland
Danger
Moderate
Size
6.5 ft tall, stooped
Activity
Nocturnal
Realm
Highland moors of the far west
Binomial
Magus solitarius
Diet
Oats, smoked herring, boiled eggs
Temperament
Testy, patient, fiercely territorial

Questions about wizard names

How are wizard names usually formed?

Most wizard names pair a soft, open-vowelled given name with an epithet drawn from a place, a deed or a mishap. Apprentices keep a single plain name, while older casters collect epithets over the years. This generator offers hermit, court and apprentice styles so the result fits the kind of spellcaster in your story.

Can I use these wizard names freely?

Yes. Every name this generator produces can be used freely in any creative work, including novels, tabletop campaigns, games, comics and screenplays. No attribution is needed and nothing has to be credited back. Change the spelling, combine two results, or keep them exactly as they appear. They are yours to use in whatever story you are building.

Should a wizard's name change as the character ages?

It can. A young wizard works well with one short name, and epithets accumulate with each notable deed, feud or disaster. An elder with three or four epithets reads as someone with a long record. Keep the original given name as the anchor so readers still recognize the same character from scene to scene.

What separates a hermit's name from a court mage's name?

Hermits favor earthy, weathered sounds and take a second name from the landscape around them, such as a stone, a tarn or a tree. Court mages lean on titles and clipped, formal names that sound good announced in a hall. Choose the style that matches where your wizard sleeps and who they answer to.