FantasyNames.io

Ghoul Name Generator

A gaunt gray-green ghoul in a mildewed shroud rises from a broken grave in a sunlit ruined crypt.
XXXII
Grave Scavengers of Burial Hills

Press Generate to draw a name.

Necrophaga tickans

Danger
Size
6 ft if unfolded
Activity
Nocturnal

Name generator

Press Generate to draw a name.

Gender
Length

Kindred Arcana

Ghoul names and their meanings

Select a name to copy it. Every name below is free to use.

Clicking Short

A one- or two-syllable name built from dry consonants, like the tick of a jaw.

Grave Epithet

A short name followed by a descriptor drawn from what the ghoul dug, ate or sifted.

Parish Name

A name tied to the churchyard it emptied, the way villagers label a repeat offender.

Sexton's Title

A trade-flavored title given by gravediggers to an old, much-hunted ghoul.

How ghoul names are made

Ghoul names are made by the living, about the thing under the hill, and they sound like the work: dry clicks and scrapes. The palette leans on k, t, ch, sk and a hard g, with short vowels (i, e, a) and few open endings, so a name stops like a spade striking stone. Typical length is one or two syllables. A young or newly noticed ghoul gets a single name taken from what it did first: a plot it robbed, the sound of its jaw, the tool its trail resembles.

Older ghouls add an epithet, a place suffix naming the churchyard they emptied, or a short title such as the Sifter, used only after a parish has lost three or more graves. Sources are soil, teeth, roots, tools and the plot numbers sextons keep. Names of the dead a ghoul has eaten are never borrowed, and soft liquid sounds such as l, m and long oo vowels are avoided, since they belong to lullabies and to the buried. Example shapes: a clipped two-syllable name ending in a consonant; a short name plus 'of' and a village; a bare title built on a trade word.

The ghoul: bestiary entry

A ghoul ticks. The sound is small, dry and even, like a beetle in a bedpost, and it comes from the jaw rather than the throat: teeth meeting edge to edge as the animal measures how deep a lid lies. Around Fair Warning, a hill village whose name is a clerk's mistranslation of an old word for a burial ground, people judge its nearness by what other things stop doing. Sparrows quit quarreling in the yew. The dog under the cart stops scratching. Then the ticking starts, faint, and it seems to come from under the nearest floor, which is often the case.

The ghoul itself is gray and long-fingered, six feet if it would unfold, which it seldom does. It goes on all fours, on pads of horn that make no sound on turf. One eye is milky and the other a sour yellow, and neither moves much. It eats the buried first, then mice, then whatever dies in the ditch, and it sifts the soil through its fingers as it digs, so a robbed grave shows a tidy cone of fine earth beside it with not one clod in the pile.

At Agreeable Hill, where surveyors rendered an old phrase for 'heap of the grave' as something pleasant and the parish kept the joke, nobody speaks a burial's name aloud for nine days after the funeral. The ghoul learns names by listening at the turf, and a name said near fresh ground draws it. Every household also tips a scoop of pea gravel along its back path after a funeral, because the horn pads that are silent on grass crunch on stone. Flint-laying is a trade worked for the ghoul's sake alone. Cullen Marrick has packed graves at Agreeable Hill since he was fourteen, setting a course of knapped flint, edges up, above each lid. A ghoul cuts its palms on it once and goes to the next plot without flint, which is why a churchyard is laid with flint all at once or not at all.

What the villagers get wrong is the quiet. They take silence for departure and stop spreading gravel. Marrick, who has opened more than a few burrows, says a ghoul goes quiet when it is full, and sleeps in its tunnel for a week with its jaw shut, which is the worst week for the nearest cellar. They also trust iron coffin nails, which a ghoul chews like rind. The longest burrow Marrick has followed ran thirty-one feet, from the yew to a root cellar in Fair Warning.

Classification
Undead grave scavenger
Habitat
Churchyards, barrows, old cellars
Danger
Moderate
Size
6 ft if unfolded, usually crouched
Activity
Nocturnal
Realm
Burial hills and churchyards
Binomial
Necrophaga tickans
Diet
Buried dead, carrion, mice
Temperament
Patient, furtive, stubborn

Questions about ghoul names

What do ghoul names sound like?

Ghoul names favor dry, clicking sounds: k, t, sk and ch, with short vowels and few open endings. Most run one or two syllables, like a tapped fingernail or a trowel on gravel. Soft, flowing sounds are avoided, since they belong to the living and to the names of the dead the ghoul has eaten.

Who gives a ghoul its name?

Usually the villagers who track it, not the ghoul. A name comes from the plot it robbed, the tool its trail resembles or the soil it sifts, then picks up an epithet for its worst season. Ghouls themselves answer only to the ticking of their jaws, not to words.

Can I use these ghoul names freely?

Yes. Names from the generator are free to use in any creative work, including novels, games, tabletop campaigns, comics and films. No attribution is needed, and you can alter, shorten or combine them however your story requires. Credit is welcome but never expected.

How do I make a ghoul name sound older?

Add an epithet or a place suffix. Younger ghouls carry one short clicking name. Older ones gain a second word tied to a churchyard they emptied or a winter they survived, so the name grows longer with each parish that learns to fear it.