FantasyNames.io

Poltergeist Name Generator

A gaunt gray poltergeist in a tattered shroud rises from the floor of a candlelit stone kitchen.
CXLII
Cupboard Spirits of Cracked Crockery

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Strepitus fractarius

Danger
Size
No body
Activity
Nocturnal

Name generator

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Gender
Length

Kindred Arcana

Poltergeist names and their meanings

Select a name to copy it. Every name below is free to use.

Clatter Name

A short name built from the sound of something breaking or rolling off a shelf.

Room-Bound

A plain name followed by the room or object the spirit claims as its own.

Family Nickname

A worn-down surname or pet name the household gave it with a diminutive ending.

Mock Formal

A deliberately pompous three-syllable name, used by families who find the spirit ridiculous.

How poltergeist names are made

Names for a poltergeist are given by the household, never by the spirit, and they sound like the noise it makes. The sound palette is percussive: hard stops (k, t, d, p), clipped fricatives, and short vowels that land like a dropped spoon. Two syllables is typical, one is common, and three is rare and usually a joke at the family's expense. Most names stand alone. A second form adds a household epithet naming the room it haunts or the object it favors, the pantry or the dresser.

Sources are trade and mischief: the sound of something breaking, a chipped utensil, a former tenant's mistake, a cousin's nickname that stuck. Grand titles and holy words are avoided on purpose, since a poltergeist given dignity is thought to behave worse. A name is dropped if the spirit goes quiet for a season, and a fresh one is chosen when it returns. Age shows in the epithet rather than the name: a newly arrived spirit carries only a sound-name, while a long resident gains a room, then a whole house. Example shapes: a one-syllable clatter, a two-syllable name plus 'of the pantry', a worn-down family surname with a diminutive ending.

The poltergeist: bestiary entry

A poltergeist throws only what is already cracked. A hairline in a saucer, a chipped rim, a jug mended with glue and hope: it finds them in the dark of the cupboard and sends them across the room, and by morning the household has a heap of shards and a dresser of sound plates. In Nollimas, a village of forty chimneys on the Fiker road, people argue about whether this is the best thing about it or the worst. Sabert Mundy, the cooper, calls it free housekeeping. His sister-in-law calls it a thief that cannot tell a ruined bowl from a loved one.

The argument comes up every winter at the well, and I have been asked to settle it twice. Sabert's side holds that nothing sound has ever been touched. The other side holds that a bowl riveted by a dead grandmother is sound by any measure that matters. Having sorted through the shard heaps of nine kitchens, I find that both are right and neither is speaking to the point. The poltergeist reads the flaw and nothing else. It does not know whose grandmother. It works from a patch of floor beside the dresser, cold enough to ache through a boot sole, and it throws north, so the shards land in a fan four feet long with the heaviest pieces farthest out. A kitchen that keeps nothing cracked that it values has nothing to fear.

The remedy in Nollimas is the cull shelf, a plank by the door where each house sets out its chipped cups and split bowls so the poltergeist spends itself on those. Every house has one. A petty exception holds in all of them: it will not touch a chipped chamber pot, and Sabert's has sat on the plank through six winters, unbothered and increasingly resented. On my earlier trip the Mundy shelf held five pieces. Two years later it held thirty, and the fan of shards ran six feet. The neighbors had begun rapping their own crockery against the well curb to fill their shelves, and the poltergeist, given more to work with, throws harder. Sabert says he did not start it. His sister-in-law says she saw him with a spoon.

Fiker End, two miles on, keeps a different count. Widow Sibyl Harl owns a washbasin glazed blue and flawless, and by her tally it has crossed her kitchen eleven times. It has never cracked. I have run a thumbnail around its rim and found nothing. Each morning it is back on its hook, dry, hung a little crooked.

Classification
Domestic spirit, noisy kind
Habitat
Kitchens, pantries, crockery cupboards
Danger
Low
Size
No body; hurls up to 10 lb
Activity
Nocturnal
Realm
Hearth and pantry
Binomial
Strepitus fractarius
Diet
Household quarrels and flawed crockery
Temperament
Petty, restless, oddly selective

Questions about poltergeist names

What makes a good poltergeist name?

A good poltergeist name is short and percussive, built from hard consonants and quick vowels that sound like a dropped plate or a rattled drawer. One or two syllables works best. Many names also pair the sound with a household place, like the pantry or the dresser, so the spirit feels tied to a real room.

How are poltergeist names different from other ghost names?

Ghost names often carry grandeur, a former life, a title or a grief. Poltergeist names are domestic and a little undignified. They come from noises, broken objects and family jokes, and they are chosen by the household rather than by the spirit. Dignity is avoided on purpose, because a flattered poltergeist is thought to misbehave more.

Can I use these poltergeist names in my own stories or games?

Yes. The names are free to use in any creative work, including novels, tabletop campaigns, video games, screenplays and art. No attribution is needed. You can alter spellings, add epithets or combine styles to suit your setting, and you do not need to credit the generator or the Arcana of Beasts.

Should a poltergeist have a one-word name or a longer one?

A single short name suits most poltergeists, since the household shouts it across a messy kitchen. A longer form with a room epithet, such as a name plus 'of the pantry', fits a spirit that has lived in the same house for years. Three-syllable names work best as mock-formal jokes.